Difference Between 2D and 3D Animation
The animation is a field of science or art, the ability to life and zeal for inanimate characters to give. In principle, based on the phenomenon of persistence of vision as the visual illusion of objects as possible. It is a phenomenon of an eye illustrating a vision still appear after exposure to the original image has ceased. This occurs approximately five-twentieth of a second. Early in the movie was only using drawings. But with the advent of technological know-how animation has a new face as I've known two-dimensional and three dimensional animations. A three-dimensional animation is much better than two dimensions. It adds more strength and vitality to animated.
The animation was motion simulation through a series of images or frames. It starts with the creation of independent images and combine them into a framework for the illusion of continuous motion to form. Two dimension means that the picture was made by means of two coordinates of the geometry. These are referred to as x (horizontal) coordinate and Y (vertical) coordinate. 2D is flat, which means that if a picture is rotated to one side than the one line. Considering 3D adds another dimension known as the A to Z coordinate, which represents the rotation and depth. The fundamental difference between 2D and 3D can be illustrated by drawing a rectangle and a cube. Rectangle is a character in 2D while the cube is a 3D figure. This 3D object from all possible directions, as in real life. 2D bitmap and vector graphics are used to create 2D animation figures.
Different techniques used to create 2D graphics are morphing, twisting, onion skinning and interpolated rotoscoping. Whereas the 3D animation of numerical characters. different stages of its 3D animated character sketches, character modeling, scene building, textures, lighting and camera setup, rendering, lighting and camera setup, rendering, editing and mixing techniques, etc. Others may be applied are the use of mathematical functions, simulated fur or hair, using motion capture. In this way, we could make more use of multimedia extract 2D and 3D.
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